After expanding all of the options, clicking each part will highlight it on the model. Surfaces: Displays all of the parts of the model, its bones and such as a list. When skinning, you only want to be thinking about two or three of these. If not, backtrack and re-follow the earlier steps!Įxpand "=> model.glm <=" you'll see five additional options. Navigate to your "base/models/players/kyle" folder and open the model.glm file. All you have to do, is click the folder icon (or click "File" then "Open".) This will open a new window. Now then! We have ModView open and we're staring at a lot of buttons. If necessary, just keep going until it's appeased. If you encounter one, the chances are that it will just want you to pinch something else from the assets. Providing I've not forgotten anything, you should load the programme successfully with no error messages. Okay, long-winded but we should be good to go! Start ModView. In a similar fashion, return to "assets1.pk3/models/players" and copy the following folders: stormtrooper, kyle, jedi, jedi_hm as well.Return to "base" again and open "models/player" then paste "_humanoid".Back in "assets1.pk3" again, open "models/players" and then copy the "_humanoid" folder (it's the first one.).pk3 and paste it into the "textures/common" folder you made. Return to Pakscape, open the textures/common folder.Open the newly created "textures" folder and create another directory within and name it "common".In your base folder, create a new directory named "textures".In Pakscape/assets1.pk3, right-click and then copy the "shaders" folder into your "base" folder.Open "models" and create another new directory.In the "base" folder, create a new directory called "models".So, create a new folder named "base" on your desktop or navigate to your existing "base" folder in your JK:JA directory. Or, you create your own "base" folder on your desktop and keep the files you're working on separate. You can either create the directory with all of your game assets inside your genuine "base" folder. ModView insists that it loads from a specific directory. The advantage of this is that you are able to load the model you are skinning quickly and view your changes without having to constantly open and close the game. ModView is an incredibly useful tool which allows users to view any of the models present in the game, all of their skins as well as their respective animations. A little hint: All of the files relevant to skinning are in assets1.pk3! Navigate the folders to wherever you saved Pakscape, then double-click it.Īt this point I would encourage you to browse (but not edit or re-save) the assets#.pk3 files in your "base" folder.When the new window pops up, click "Browse.".Under the "General" tab is "Open with:", click "Change.".pk3 files in the "base" folder, "assets1.pk3" for example. pk3 and have it open in Pakscape automatically? Definitely! Navigate to the "base" folder of whichever directory matches your method of installation, here's how to enable this: However, don't you agree that it would be more convenient to simply double-click any. You can navigate to the above folders through Pakscape by clicking "Open" and then following the list of folders. pk3 files are likely to be here:Ĭ:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base If you bought and installed the game using discs, your. pk3 files here:Ĭ:\Program Files (x86)\Steam\SteamApps\common\Jedi Academy\GameData\base If you bought and downloaded the game through Steam, you'll find your. pk3 files are located in your Star Wars Jedi Knight: Jedi Academy game directory. Hovering your mouse over each button will give you a description on its functionality as seen in the example above. rar files.Īs you can see, there is absolutely nothing scary here everything is pretty self-explanatory. Think of them as a simple method of file compression, similar to. pk3 is the format which the SW Jedi Knight: Jedi Academy game assets are saved as. Pakscape is an incredibly user-friendly tool created by Peter Engstrom which allows users to create, open, modify and save. Skinning for Star Wars Jedi Knight: Jedi Academy
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